Sunday, June 28, 2026

The Tomb of Krathyguiar’lkjjin Mirethought

So have I heard and do in part believe it. —Horatio, Hamlet

eta_smallerandbrighter.jpg

Here is Level ETA, The Tomb of Krathyguiar’lkjjin Mirethought, housing the remains and treasures the deified ruler whose reign was so ancient and influential that it is used as a point of comparison to the weeping heart of the underworld. (ETA is only the tomb of Mirethought–a monument placed relatively near the surface. What remains of his former domain is still deeper and more unspeakably vast.)

Location Within Redux

Obviously there are exits North and South to maps which haven’t been drawn yet, but Upwards is The Palace of the Snail Men. You can spot the spiral ramps coming down if you look closely.

Dangers

There are no opportunistic monsters in the tomb; no creature dares enter, save to pass through. It is all finely polished stone, statues and stellai, polished vessels, various thrones. The main danger is becoming snuffed out by the immensity of the place; getting lost, suffocating, starving, etc.

Smells

  • Death
  • Heavy musty perfume
  • Blood
  • Halitosis
  • Spring flowers

Sounds

  • The quiet of peaceful meditation
  • The silence after a murder is over
  • The apprehensive silence before standing up to someone in power
  • The soundlessness of trying to sneak up on an animal
  • The silence after giving up on sex
  • The silence of paralyzing fear
  • (muffled, far away) The edge of a distant sob

Treasure

There are Great Treasures in the tomb–17 for the King, 17 for the Queen–objects of unimaginable power. They are each placed in their own chamber, lining the north edge of the map.

I don’t have any of these worked out yet, but they’re the sort of objects where touching them turns you into a god or teleports you to mars or fills your insides with maggots or allows you for force any man into servitude for ten generations.

You know, the sorts of things that no reasonable person would ever want, and thus which are highly coveted.

Layout

This is the densest map of its type I’ve ever drawn. For the most part I’m pleased with it for what it is. It is much more difficult to navigate than my usual stuff. Unlike my previous maps, dead-reckoning can only get you so far.

I challenge you you trace a path from the big spiraling passage to one of the treasure rooms at the top. It is possible, I promise!

By my count there are 1,254 rooms, so probably close to 300 points of interest.

More than other levels, ETA will rely on something like setting-writing on my part, and will of necessity need lots of maps/hints/instructions for navigating. It’s a place with a strong story, which is somewhat unusual for me.

A 16-page printable pdf of the map is here, which is how I will use it at the table in actual play.

—-

Redux will be on hold for a while after Monday. I’ve become burnt out, and need to take time away from these games to clear my head. Forget some things, so that I can approach them afresh later. This always happens, where suddenly I can’t stand RPG stuff. I will come back. That always happens, too.

  1. Chris

    Saturday, July 25, 2026 - 02:32:11

    Truly inspiring. Really love the design as both map and artwork.

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