Monday, May 18, 2026

Politician - Realm of Yolmi Class

Here is a new class for The Realm of Yolmi. Usually I like my games to have very few classes, but this was fun to make and I think it fits with the vibe. Like Soldiers and Scientists, this class also appears in the creature encounter lists.

Politicians

Politicians have a +20% for all initial creature reaction rolls (though not subsequent ones). This stacks with Personality modifiers, but parties with more than one politician only get the 20% once.

They can employ rhetoric to convince any moderately attentive listeners of any policy position, which succeeds 10% of the time and takes 1 day.

They can use no weapons and wear no armor.

Level Name X.P. Required Election Re-Election
1 Dog Catcher 0 - 70%
2 Mayor 1000 60% 65%
3 Comptroller 2000 50% 60%
4 Superintendent 3000 40% 50%
5 Attorney General 4000 30% 55%
6 Governor 5000 25% 50%
7 Representative 6000 20% 50%
8 Senator 7000 15% 40%
9 Judge 8000 10% 35%
10 Vice President 9000 05% -25%
11 President, 11th 10000 01% 25%
12 President, 12th 11000 Re-elected only -50%

Presidents above 13th level are re-elected with -70%, 14th with -90%, etc.

Politicians use d6-1 for hit dice, maximum level 10. +2 hp beyond level 10.

Politicians do not achieve higher levels automatically: they must be elected. A politician may attempt to be elected to any higher position if they have the required experience. Elections are modified by the prime requisite % bonus or penalty for the politician’s Personality. If a politician fails to win an election for a particular position, they may try again at a -10% penalty for each previous attempt.

There is a 10% chance each month that a politician’s term is ending, and they must choose to either be elected to a higher position or be re-elected at their current position. Otherwise their political life will be over and they must retire.

Each time a politician is re-elected, the chance of being re-elected again in that position is modified by -10%.

In addition to Personality, election success can be modified by the following activities:

Activity Benefit Cost Max #
Campaign Posters 10% 1d6 * 1000r 1
Endorsements 2% * level of politician endorser Variable None
Speaking Tour 5% 3000r 3
AM Radio 10% 2d4 * 2000r 4
Election Rigging 20%-80% 2d4 * 10000r 1
Public Debate -50% to 50% modified by raw Personality None 2

Lobbyists with deep pockets will of course be happy to assist politicians with any of these expenses.

Various political offices will have benefits by virtue of their station: Presidents will be the Commander in Chief of any military encountered 60% of the time; Vice Presidents become Presidents if one dies, Mayors can bestow keys to population centers, Representatives can introduce legislation, etc.

politicians.jpg

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